Overall Intent 

  • To develop KS2 students abilities and introduce them to a different system 
  • To give young people a chance to discover if they want to study either Computer Science or ICT further and into KS4 and KS5 
  • To familiarise the use of a computer as part of normal 21st century life and remove the fear of exploring and researching the internet 
  • To develop problem solving skills and problem decomposition 
  • To understand and respond to a brief and understand user requirements 
  • To introduce potential Computer Science and ICT careers 
  • To increase the amount of students taking Computer Science at higher education 

KS3 

Implementation 

For 2019/20 KS3 Computer Science/ICT, students will spend the year working on an assignment that brings in both subjects.  Each year students will ‘create a company’ and the lessons will be themed on various things they will need to do for this company. 

Y7: Create a Game Development Studio 

Y8: Create a Startup Company 

Impact 

  • Cover a range of Computer Science and ICT topics 
  • Students able to make the right decision about which pathway they will choose when making their options 
  • Tie together all lessons to a common theme, hopefully increasing engagement 

KS4 Computer Science 

Implementation 

In Y9, students are introduced to problem solving and the basics of Computer Science theory.  They complete tasks that give them some experience with programming languages throughout the course in preparation for the coursework section of the course. 

In Y10/11 They cover all of the content in the curriculum, taking regular topic tests to gauge understanding of each topic. At the end of Y10/start of Y11 they complete the coursework programming assignment. 

In the last part of KS4, students complete their own revision cards to help as they progress towards the exam 

Impact 

Students can progress onto the KS5 Computer Science course with enough understanding to be able to succeed early on the course. 

KS4 ICT (iMedia) 

Implementation 

  • We cover the following modules: Pre planning, graphic design, animation and Web Design 
  • Each of the modules assessed in Y10/11 are introduced in Y9 where students have plenty of time to develop skills needed to complete coursework during set coursework time. 
  • During assessed hours,we introduce the concept of deadlines by having students completing their work within a set amount of time. 
  • Two pieces of coursework are completed in Y10, the final piece of coursework and the exam are covered in Y11. 

Impact 

Students can progress onto the BTEC lv3 ICT course with enough understanding to be able to succeed early in the course. 

KS5 Computer Science 

Implementation 

  • Both teachers teach to their strengths. One covering hardware and networks, the other, algorithms and programming. 
  • Students are encouraged to find a real world challenge with end users for their project, to make this close to work experience and as realistic as possible. 
  • Plenty of coding challenges and theory tests throughout the course to ensure content is being remembered
  • We teach the required components of the OCR specification. So they can pass the exams and get a place at university. 

Impact 

  • Students leave with real problem solving skills in an area that is ever expanding, with experience of coding in several different languages. 
  • Students often receive their highest grade is this subject 

KS5 BTEC Lv3 ICT 

Implementation 

  • Curriculum planned so that students have two attempts at the exam 
  • Real world experience applied to the taught content, linking with current business practice and careers 
  • Current technologies used in the development of projects, linking with current trends in ICT and development 
  • Projects focus on problem solving skills, dealing with clients and working to a deadline 

Impact 

  • Students leave with experience of current practice of business and technology 
  • Students are more prepared to solve ICT problems they may have